@startuml
sprite $y_combinator [48x48/16] {
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00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00000
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00001FFFFFFFFFFFFFFFF50002FFFFFFFFFFFFFFFFB00000
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00001FFFFFFFFFFFFFFFFF503FFFFFFFFFFFFFFFFFB00000
00001FFFFFFFFFFFFFFFFF503FFFFFFFFFFFFFFFFFB00000
00001FFFFFFFFFFFFFFFFF503FFFFFFFFFFFFFFFFFB00000
00001FFFFFFFFFFFFFFFFF503FFFFFFFFFFFFFFFFFB00000
00001FFFFFFFFFFFFFFFFFDBCFFFFFFFFFFFFFFFFFB00000
00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00000
00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00000
00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00000
00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00000
00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00000
00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00000
00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00000
00001AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA700000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_Y_COMBINATOR(_alias) ENTITY(rectangle,black,y_combinator,_alias,FA5 Y_COMBINATOR)
!define FA5_Y_COMBINATOR(_alias, _label) ENTITY(rectangle,black,y_combinator,_label, _alias,FA5 Y_COMBINATOR)
!define FA5_Y_COMBINATOR(_alias, _label, _shape) ENTITY(_shape,black,y_combinator,_label, _alias,FA5 Y_COMBINATOR)
!define FA5_Y_COMBINATOR(_alias, _label, _shape, _color) ENTITY(_shape,_color,y_combinator,_label, _alias,FA5 Y_COMBINATOR)
skinparam folderBackgroundColor<<FA5 Y_COMBINATOR>> White
@enduml